Collision area smaller than actor/art?

I'm trying to get a tighter and smaller collision on my player actor so it has less collision issues with my platform jumping areas without having to scale down my player art. I'm fine with a little clipping on each side of the character. Is this possible?
Comments
Then use this smaller 'hit box' actor as your collision.
Hope that helps,
QS
Beaten by SIX SECONDS! Nice one Tshirt
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If not it is then down to constraining the player graphic in an actor to a smaller 'actual' player actor.If the floor is working with your original player graphics, play around with the dimensions of the new hidden player object and offsets in the constrain.
hope that helps
kipper