Collision area smaller than actor/art?

HotwireHotwire Member Posts: 24
edited November -1 in Working with GS (Mac)
I'm trying to get a tighter and smaller collision on my player actor so it has less collision issues with my platform jumping areas without having to scale down my player art. I'm fine with a little clipping on each side of the character. Is this possible?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    I would make a smaller actor, and constrain that to your player actor.

    Then use this smaller 'hit box' actor as your collision.

    Hope that helps,

    QS :D

    Beaten by SIX SECONDS! Nice one Tshirt ;)

    Dr. Sam Beckett never returned home...
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  • old_kipperold_kipper Member Posts: 1,420
    If you have not already tried it you could try circular collision in the actor settings. It looses the corners...

    If not it is then down to constraining the player graphic in an actor to a smaller 'actual' player actor.If the floor is working with your original player graphics, play around with the dimensions of the new hidden player object and offsets in the constrain.

    hope that helps

    kipper
  • old_kipperold_kipper Member Posts: 1,420
    Oh b*****r... AGAIN!
  • ORBZORBZ Member Posts: 1,304
    minor tip: if your actor is rectangular in shape, i.e. width is greater than height or vice versa the circular collision area matches the radius of the smaller side. This can be used for trickery & magic.
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