Power of two textures

SlowboySlowboy Member, PRO Posts: 329
edited November -1 in Working with GS (Mac)
Hi all, I was just wondering - I know that the iPhone likes textures to be power of 2, but have realized that I've been blatantly ignoring this rule in Game Salad.
So, is GS doing the hard work for me and adapting the textures I give it to make sure that the iPhone doesn't complain, and I don't even notice?!

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Its not really a requirement but more of a suggestion. If you follow the power of 2 rule, you can help control the extra memory usage.
  • SlowboySlowboy Member, PRO Posts: 329
    Great, thanks CodeMonkey - from what I'd read I thought it was a hard and fast rule and that you guys'd had to do some major work arounds in order to accommodate us lazy and inefficient lot!
    Cheers
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