Collision Area's
I need help with collision areas.
I know there are only square and circle.
But i also know you could constrain something to the actor.
But i have the same actor spawning every 3 seconds. So their is more than one on the scene at a time. So how could i make the 'collide actors' constrain to each actor.
Another way of putting it is, i have 3 actors, and 3 collide actors spawning.
How can i make the collide actors constrain to the other 3 actors (have one collide on each actor)
Hope that made sense.
JamieOneil
I know there are only square and circle.
But i also know you could constrain something to the actor.
But i have the same actor spawning every 3 seconds. So their is more than one on the scene at a time. So how could i make the 'collide actors' constrain to each actor.
Another way of putting it is, i have 3 actors, and 3 collide actors spawning.
How can i make the collide actors constrain to the other 3 actors (have one collide on each actor)
Hope that made sense.
JamieOneil
Comments
Then setup in you actors a self attribute to match based on which actor is the collider and which one is the visible actor.
Now when put in the top of each actor change attributes to change the self attribute to te current number and then a second attribute after that to change the game attribute to game.attribute+1
Now you just have to setup game attributes that are constrained to each actors position based on which actor number it has and then your collider to that based on the number in the self attribute.