actor shapes..

starcatstarcat Member Posts: 107
edited November -1 in Working with GS (Mac)
ok, before i spend 900 hours doing this, im making a platformer, if i have a section of ground say, in an L shape or some kind of bumpy road, when i make an actor, does the actor conform to the shape of the image? or are all actors considered rectangles or circles.

because it would look weird having a bumpy floor and just acting as if it was straight.

if not, then is it even possible aside from adding 900 other actors for my charicter to run over them and be effected by the bumps? or is this just too advanced for gs?

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    At this time actors are considered squares/rectangles or circles. If you look at the RoadMap they will start to put in different 'shapes' late this year.

    If you want a bumpy road just add a tiny bit of restitution to the 'floor' it won't be perfect however. say for instance you have a ramp or large bumps, then you won't be able to put in 'bump' on those much.
  • starcatstarcat Member Posts: 107
    ok, its not THAT big of a deal, but i have a GIANT platformer im making and one of the areas is bumpy. thats ok its not that huge of an issue. thx
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