But you can "link" (invisible or non-invisible) actors by constraining their positions to each other (with offsets as necessary). Then one of the actor(s) can have a smaller (or larger) collision area to use, or use all the collision areas for different reasons (see the "head shot" or "two hit points" demo project).
thanks rebump, I actually have what you just replied but when it's imported to the iphone.. the first 2 seconds are 7 fps haha! I was trying to see if there was a better way around it so that my first couple frames don't lag that much.
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But you can "link" (invisible or non-invisible) actors by constraining their positions to each other (with offsets as necessary). Then one of the actor(s) can have a smaller (or larger) collision area to use, or use all the collision areas for different reasons (see the "head shot" or "two hit points" demo project).