strange bug with multiple actors moving
Hi all, i need help. I'm making two games and i get the same bug for both... In the first one, i have 4x4* actors falling down (they are all the copy of a unique actor...) and when they are falling down, there is ALLWAYS one actor falling down at a diferent speed, and shaking-trembling, let me explain: when this actor is falling (with movements behaviors or gravity, it doesn't matter, i have tried both and i allways get the same result...) at one point he begin to tremble and it slows him down a little bit :S, this is with the Y axis movement. With the X axis movement i have the ground of another game trembling a little bit when i walk, but it doesn't lose speed
Can somebody help ???
edit: i have tried erasing the trembling actor but when i erase this one, then another one becomes the trembling actor, so there is allways an actor trembling :S
edit 2: all the actors have exactly the same attributes because they are the same actor
Can somebody help ???

edit: i have tried erasing the trembling actor but when i erase this one, then another one becomes the trembling actor, so there is allways an actor trembling :S
edit 2: all the actors have exactly the same attributes because they are the same actor
Comments
I think the problem is possibly logic based with some lost positional data or minor conflict in rules. But I am not sure. It maybe something to do with the placement of the actor in its start position, but it looks like something I had trouble with a while ago and while I can't remember that much about it, but it was I think sorted when I discovered that I had not covered all cases for the control of the actor or had imposed a more complex system on top of a simple working system.
I would look at the basic rules again and see if you can work out any conflicts or cases not covered. Perhaps add display text to your problem actors and any controls, so you can see what they are up to and try changing the text display to things that influence them. This is often a good way of debugging stuff. And if that fails build a very quick cutdown version of what you have set up and see if you can track the problem.
Someone may know exactly what the problem is and give you a one word answer, but I'm afraid it ain't me. Sorry! ...and good luck.
KIpper
p.s. The scene preview (with its small control buttons to play, pause and reset) is really useful if you want to check things that are running outside of the camera view, as it doesn't crop to the camera in play, and it's the only way you can check things visually if you are doing lots of tricks with the camera.
p.p.s. Looking at it again I wonder if it's constraints fighting. Do you have them to control position of the actors?