Help with with creating a turret with cosine, sine, and vectorToAngle

RumiRumi Member, PRO Posts: 343
edited November -1 in Working with GS (Mac)
Okay, so i have a boss character. His rotation has to be constrained to the character in order to fire. As my character is always moving, i can assume programming this has something to do to constraining the rotation of this actor to vectortoangle of the coordinates of my main character. Unfortunatly this does not work. :( Also, the boss is to actors. A main circular body that rotates and a turret that is attached to has to rotate in order to simulate the shooting. I do this so there isn't any confusion with the collision. Can anyone tell how to do this. I know it has to do with sine and cosine. Any math geniuses are welcome *cough*Asymptoteell*cough*Orbz*cough*

I thank you in advance for your replies!
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