timer + lives

brendanzhbrendanzh Member Posts: 19
edited November -1 in Working with GS (Mac)
Hi,

I'm wondering how to implement a timer where he has, say 10 seconds to flick or you lose a life.

you see im making a game where an actor collides to another actor to win the game.
How can i do, like the user loses a life if he does not collide with the the other actor

also, how can you "reset" the game but lose a life.. if you know what i mean.

I would be forever grateful if you can answer :-:)

Thanks!

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