Compressability and and tensionable physics

DoManDoMan Member Posts: 102
edited November -1 in Working with GS (Mac)
The ability to set squash-ability and stretchiness to actors, as an attribute, it could be used for tons of physics based games and really push the awesomeness further. Such as, (when compression (x value) is < 13 , then spawn actor "lemon juice") It could also be used for explosions, and a threshold setting will allow better customization. Actors could shrink and expand like an accordion, and with the cool current physics your engine will be T O P S!! Please keep this feature free, as switchers from game maker will be disappointed of having to pay.
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