How to sell resources?

BackUpAndDownBackUpAndDown Member Posts: 685
edited November -1 in Miscellaneous
Hey,

I'm planning on making and selling a huge pack of generic background images and would like to know how I would go about setting it up so that costumers get the images once they buy them.

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Tadpole Rescue (iPod Touch/iPhone)
Hungry Chameleon (iPod Touch/iPhone)

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You can setup a paypal pay link that when they buy from that link it redirects them to a download link or something.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    tenrdrmer said:
    You can setup a paypal pay link that when they buy from that link it redirects them to a download link or something.

    Cool, I'll give that a try. Do you think there would be a large demand for cartoony background images?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Yeah as long as you have them in .ai .esp. psd formats so they can have aspects taken out if they don't fit a game I could see people buying them. Some of what I have seen though is setup so that its really only good for one game.
  • BackUpAndDownBackUpAndDown Member Posts: 685
    tenrdrmer said:
    Yeah as long as you have them in .ai .esp. psd formats so they can have aspects taken out if they don't fit a game I could see people buying them. Some of what I have seen though is setup so that its really only good for one game.

    Thats a good idea, i'm not sure what uses the .esp extension though. I was also going to include .png's and a .pdf with instructions on how to easily edit them for people who may not be familiar with illustrator/photoshop.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Oh sorry I meant .eps I Think. Its another vector format that works with most vector softwares. I personally would want vector of the back ground so it could be sized for multiple resolutions.
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