Fine on Viewer, starts buggering on Published App

LelandLongLelandLong Member Posts: 14
edited November -1 in Working with GS (Mac)
GS 0.9.5
App works fine using Viewer on the iPhone, memory stays below 15M
Publish the App, move it via Ad-Hoc to iPhone.
Seems to start out fine. By the time I get to Scene 11 it won't go on to the next scene. Have a full-screen non-visible actor that reacts to a Pressed Event to go to next scene, but it won't after a certain point. But on the Viewer and the GS Preview it works fine.
When closing the app and re-launching, because I use Save Attribute between scene's, it starts back up where it should, but won't go to next scene. Same thing results after a re-boot of the iPhone.
Exasperating.....suggestions?

Comments

  • LelandLongLelandLong Member Posts: 14
    On a whim I tried completely removing the App from the iPhone and re-installing it.
    That fixed it!

    Since I am adding more scene's everyday, today I have more than yesterday. This problem I realized was stopping at the scene count I had yesterday. Somehow, in installing a newer version on top of the older version, it was using Game Attributes from the prior version?!?! Is this thing only doing Delta updates now or something funky?!?!

    So, if anyone else has this problem, I guess the solution is:
    Delete existing version on iOS device before updating with a newer version of the same App.
  • LelandLongLelandLong Member Posts: 14
    I was wrong - it did not fix it!
    Now it just goes through a few more scenes before stopping as before.
    Same problem, works in Viewer and Preview, but partway through the game it doesn't go to next scene anymore, as designed.
    Aaargh!
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