platformer problems

starcatstarcat Member Posts: 107
edited November -1 in Working with GS (Mac)
ok, i am making a platformer and i basically swapped out the images from the template that comes with GS and added my own images plus some other stuff.. aside from DUCKING everyhting works fine.. the problem comes when i start to try to add my levels. i have a LOT of levels and im trying to get my first room set up.. so i delete all the floors and ground and solids etc.

when i go to add my own floors and such, the game freaks out.. ive been looking over the code for the charicter, i cant see ANY reason why he would flip out and stop animating.. i dont even see a collision for "ground" i see FLOOR. but even when hes touching my new floor he doesnt animate.. it looks like hes constantly falling.

what is different.. ive been looking at this for almost 2 days straight

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    did u put all your actors on the correct layer, and not on a unscrollable hud layer or anything
  • starcatstarcat Member Posts: 107
    theres only 1 layer so far.. basically i delete everything on the scene, i put my background, and i start to add my invisible platforms, i put ONE platform in and it all goes to hell..

    so im looking at the scene actors and i click on each one for the original template and it has like 12 ground actors and a bunch of solid actors.. i dont understand why it needs ground AND solid, especally when they are overlapping.. but as i click on them i notice they are basically in the sae places.. im sure that has something to do with it.

    the first place he stands has a long foor called "ground" and the same image called "ground"

    they are directly over each other... what gives?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you said its the one that comes with gamesalad right? ive never looked at it, ill check it out real quick
  • starcatstarcat Member Posts: 107
    ya./. i tried to do it myself theres still a few functions im learning, so for testing sake i just used the generic one and added my own images.. i also added a different kind of jump if an item was gotten. and it works.. i cant figure out ducking but this is just for testing on my own platformer.

    i can put my level togeather background wise.. but as far as the invisible platforms the charicter doesnt seem to react well with mine.
  • starcatstarcat Member Posts: 107
    theres some hidden element in the ground/solid that im not seeing thats causing the guy to react weird when i put my solids on the ground.
  • starcatstarcat Member Posts: 107
    any ideaS?
  • rlehmrlehm Member Posts: 320
    I would try to help but I'm not sure what all goes to hell means. Hard to troubleshoot.
  • starcatstarcat Member Posts: 107
    ok, i delete all the ground and objects in the game.. then i try to shape the game by adding my own "solid" used in teh generic game.. the charicter wont react. it wont be "on the ground" it looks like its falling and i cant get it to recognize that its on the ground.
  • starcatstarcat Member Posts: 107
    ok so ive found something interesting.. if you delete everything but the solids and grounds, from the Bottom up..

    the first solid and the first ground are literally stacked on top of each other.. why is this necessarily for the player to recognize its on the ground?

    as far as i can tell there is no rule for ground. only colliding with "solid" and how do you recognize if your colliding with ground AND solid at the same time?

    i cant move on with my game until this situation is resolved :(
Sign In or Register to comment.