platformer problems

ok, i am making a platformer and i basically swapped out the images from the template that comes with GS and added my own images plus some other stuff.. aside from DUCKING everyhting works fine.. the problem comes when i start to try to add my levels. i have a LOT of levels and im trying to get my first room set up.. so i delete all the floors and ground and solids etc.
when i go to add my own floors and such, the game freaks out.. ive been looking over the code for the charicter, i cant see ANY reason why he would flip out and stop animating.. i dont even see a collision for "ground" i see FLOOR. but even when hes touching my new floor he doesnt animate.. it looks like hes constantly falling.
what is different.. ive been looking at this for almost 2 days straight
when i go to add my own floors and such, the game freaks out.. ive been looking over the code for the charicter, i cant see ANY reason why he would flip out and stop animating.. i dont even see a collision for "ground" i see FLOOR. but even when hes touching my new floor he doesnt animate.. it looks like hes constantly falling.
what is different.. ive been looking at this for almost 2 days straight
Comments
so im looking at the scene actors and i click on each one for the original template and it has like 12 ground actors and a bunch of solid actors.. i dont understand why it needs ground AND solid, especally when they are overlapping.. but as i click on them i notice they are basically in the sae places.. im sure that has something to do with it.
the first place he stands has a long foor called "ground" and the same image called "ground"
they are directly over each other... what gives?
i can put my level togeather background wise.. but as far as the invisible platforms the charicter doesnt seem to react well with mine.
the first solid and the first ground are literally stacked on top of each other.. why is this necessarily for the player to recognize its on the ground?
as far as i can tell there is no rule for ground. only colliding with "solid" and how do you recognize if your colliding with ground AND solid at the same time?
i cant move on with my game until this situation is resolved