iPad Build looks pixelated

cesar_m_romerocesar_m_romero Member Posts: 71
edited November -1 in Working with GS (Mac)
I was wondering if I'm doing something wrong... I just installed my game in an iPad and the game looks VERY pixelated.

I know the native resolution of the iPad is 1024 x 768 but I made all my actors to fit in my game in 960 x 640 (every image is twice as big as the actor holding it, just as it's recommended) with the "enable resolution independence" as an iPhone Landscape build. But in the iPad it DOESN'T look like 960 x 640 at all!

Help someone! :)

Comments

  • rlehmrlehm Member Posts: 320
    Did you use DBAs resize tool?
  • cesar_m_romerocesar_m_romero Member Posts: 71
    Mmm... what is that??? HAHAHA!

    Sorry, I watched the youtube videos and those claimed that you had to no nothing but check the "enable resolution independence" box and create images twice as big as the actors...

    How do I use DBA's resize tool?? :S
  • firemaplegamesfiremaplegames Member Posts: 3,211
    The iPad will use the 480x320 sized graphics that GameSalad creates when you publish, not the 960x640 retina graphics.

    And it will scale them up using the 2X button. So yeah, it will unfortunately look pixellated.
  • cesar_m_romerocesar_m_romero Member Posts: 71
    So the "enable resolution independence" will just work to make regular iPhone games look good with the iPhone 4 retina display but not with the iPad?

    I don't get it... why won´t the iPad build use the retina display graphics? I can live with the distorted aspect ratio but not with the pixeled images :S

    Damn... I guess I will have to re-make the entire game for the iPad or buy DBA's resize tool (which, thanks to rlehm I now know exists, hahaha!).
  • cesar_m_romerocesar_m_romero Member Posts: 71
    Ok... I figured it out. I came up with a simple system that will help me rebuild my entire game for the iPad in about... 5 or 6 hours (versus 3 weeks of development and counting). And, with my new system I can start constructing new elements that, when I build for the iPad, will automatically work. And with a perfect aspect ratio!

    Thanks a lot guys! The concept of the Project resizer gave me the clue I needed! :)
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