Background for sidescrolling platformer
butterbean
Member Posts: 4,315
So say, you want to create a sidescrolling platformer, and level 1 you want to be, 1480 in width
Given the power of 2 rule, and 1080 X 1080 being the maximum recommended measurement for one scene, how are GS users approaching this?
Do I place 3 background layers that are say, 580 X 320 next to each other to create one long scene?
And are people just placing these scenes next to each other, and using camera movement only?
Or are you creating a rule, when X= negative half it's width, to adjust the scene accordingly?
Sorry if this is confusing! Just trying to get an idea of how GS users are approaching a sidescrolling platformer given the power of 2 rule
Given the power of 2 rule, and 1080 X 1080 being the maximum recommended measurement for one scene, how are GS users approaching this?
Do I place 3 background layers that are say, 580 X 320 next to each other to create one long scene?
And are people just placing these scenes next to each other, and using camera movement only?
Or are you creating a rule, when X= negative half it's width, to adjust the scene accordingly?
Sorry if this is confusing! Just trying to get an idea of how GS users are approaching a sidescrolling platformer given the power of 2 rule
Comments
And the power of 2 rule is more beneficial to users because it rounds up to the next power of 2 per dimension even if to fill it up with transparent space.
ie: 512X320 (320 would round up to 512 anyway) so is it better just to create 3 adjoining backdrops that are 512 by 512, or can you create 512X320 side by side X 3 and still be okay?