Another GameSalad Bug... Frustrating

RedlerTechRedlerTech Member Posts: 1,583
edited November -1 in Working with GS (Mac)
Another GameSalad bug :( I know it's beta software, we all do; but it's frustrating.

Today I started the code on a new project. I was just creating the splash screen scene. It is 3 images and they each interpolate to alpha in order so after 3 seconds all 3 are shown & it switches to the next scene. But I found a VERY weird bug.



Someone please help,
Matt

Comments

  • old_kipperold_kipper Member Posts: 1,420
    just tried to replicate your bug and but it didn't go onto the next scene. I presume you have something to take things onto the next to the scene after the titles? how are you doing that? another timer?

    And what I can't make out is that you don't have another scene set up (or there doesn't appear to be one in the editor preview bar at the bottom...

    kipper
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Hey matt, are you sure it is a bug? You havn't done any wierd mistakes to get that effect? the in scene preview isn't always accurate, base yourself on the main preview of the game.

    Giacomo
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    yeah i highly doubt this is a bug
  • RedlerTechRedlerTech Member Posts: 1,583
    All three images are on the same scene. On the top image i say after 1 second interpolate color alpha to 0 at duration of 1

    Next image after 2 seconds

    Next after 3rd

    That's it. It works in the creator live preview but not in the actual preview.
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Try recreating it again, it shoudn't take long. Have you tested to see if it works on a device?

    Giacomo
  • old_kipperold_kipper Member Posts: 1,420
    and have set up a next scene or a rule to carry them on to it?
  • RedlerTechRedlerTech Member Posts: 1,583
    No I haven't. I cannot get Xcode to work. I am on Lion and when I try to install the beta Xcode, it won't completely install. When it is almost finish, it says close iTunes to install. iTunes is not open. I've even tried opening Force Quit & iTunes isn't there.

    Matt
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Yeah, Xcode isn't compactible yet with Lion. Have you tried the new beta of Xcode? (the one used for iOS5) Anyway try recreating it and report back to us ;)

    Giacomo
  • RedlerTechRedlerTech Member Posts: 1,583
    I have the newest beta, it says it's for Lion too. Yet, I keep having that bug when installing
  • old_kipperold_kipper Member Posts: 1,420
    My guess is that you have something odd going on with the instances. I can look at the file if you want and see if it runs on my machine which still runs the old system and non beta x code.
  • RedlerTechRedlerTech Member Posts: 1,583
    ok, thanks. What's your email?
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    @NextGen I think it could be a problem with GS running on lion. I'm going off to bed now, but feel free to send it to me and i'll check it out in the morning. (giacomopoppi@gmail.com)

    Giacomo
  • old_kipperold_kipper Member Posts: 1,420
    pm sent. use the .co.uk address

    kipper
  • RedlerTechRedlerTech Member Posts: 1,583
    I just sent it out to both of you :)

    Matt
  • old_kipperold_kipper Member Posts: 1,420
    sorted and sent back

    kipper
  • quantumsheepquantumsheep Member Posts: 8,188
    old_kipper said:
    sorted and sent back

    kipper

    So it wasn't a bug? Just bad code?

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • old_kipperold_kipper Member Posts: 1,420
    It was naming conventions I think. lots of words and lots of gaps. The third graphics file was lost in the resources so didn't display. By copying it out of the package contents, renaming it and re-importing it, and bunging it in the actor, and deleting the old version that still displayed as a name in the graphics window all seemed to shine and birds began to sing in my world. But I have no idea if it goes right with him as not heard a sausage.
  • quantumsheepquantumsheep Member Posts: 8,188
    Should I add a "Not really" at the end of the thread title? ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • RedlerTechRedlerTech Member Posts: 1,583
    Kipper,
    That didn't work for me. It still worked in the live preview but not the actual one. :(

    Matt
  • old_kipperold_kipper Member Posts: 1,420
    All working for me after the file rename. I suggest you just drop one of the other graphics files into the third actor. Quids in it will work. And if not then something is very odd.

    Please post either way
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    have u tried testing on the device? maybe its issues with you creator
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    problem fixed: image was corrupt in the project and the original image was not 72 dpi
  • RedlerTechRedlerTech Member Posts: 1,583
    I appreciate it John!
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    I don't think it was the actual image to be currupt. When I opened the file I got the "image missing" sign on the actor, so it is possible GS messed it up. (this is what usually happens to me when GS currupts a projects).

    Giacomo

    P.S. (sorry fo the late response, i was sleeping :P)
  • old_kipperold_kipper Member Posts: 1,420
    giacomopoppi said:
    I don't think it was the actual image to be currupt. When I opened the file I got the "image missing" sign on the actor, so it is possible GS messed it up. (this is what usually happens to me when GS currupts a projects).

    Giacomo

    P.S. (sorry fo the late response, i was sleeping :P)

    try opening the package contents and then copying the image file out. renaming it shorter and without gaps etc and then reimporting it. dropping it into the actor and deleting the original image file. be interested to know if that works for you.

    cheers kipper

    p.s. the last image is ipad res and he's doing a res independent so the image has to be resized in the actor attributes. I found also if I rename the file back to the old name it stops working again.
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Yep, that works. That is why I was suggesting that it might be GS which currupted the scene/project.

    Giacomo
  • old_kipperold_kipper Member Posts: 1,420
    try renaming the renamed file back to its old name, reimport it and use it to replace the working file. It seems to start the old problem again.

    edit. after some more testing the thing that seems to work for me is the removal of the "&" in the graphics file name. I can replicate the problem by the insertion of the "&" in a file name of other graphics of my own.
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