QUESTION:- spawn & destroy VS recycling
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Hi.
I've been reading some info from members and nonmembers on the difference and when to decide to spawn & destroy as apposed to recylce or vice versa. Im finding different answers from different people with different experiences.
can someone shed light on the latest GS methods on what is better. ??
please include what are somethings that can be an indicator when choosing one or the other method aso ????
for example , would you consider raindrops better spawned and destoryed or recycled ?
many thanks
I've been reading some info from members and nonmembers on the difference and when to decide to spawn & destroy as apposed to recylce or vice versa. Im finding different answers from different people with different experiences.
can someone shed light on the latest GS methods on what is better. ??
please include what are somethings that can be an indicator when choosing one or the other method aso ????
for example , would you consider raindrops better spawned and destoryed or recycled ?
many thanks
Comments
So rain Drops would be a definite recycle.
I've only seen one video on recycling but its not too clear and deailed. do you have any resources or info , perhaps a link that i can start looking into recycling
Then create a trigger to bring it back on screen.
or, if it is blown up and you want it to randomly reappear right away, something like:
rule
if collide
change attribute self.position.x to random (20,300)
change attribute self.position.y to 330
depending on whether you use landscape etc.. this could make it look as though it was destroyed, but it really just went off screen and will re-enter like it was spawned.
changed attribute simply makes it vanish and reappear in a new location like it was destroyed and re spawned, but it was not
you could do this for the explosion as well, move it on and off, but then you get into using last location attributes and eh.. I dont want to type all that crap
Just think about it this way...
if you were to use "destroy" where would you have it re spawn? Just use "change attribute" to pull it of in-place of destroy... welcome to recycling.. it's great for the (game salad) environment.
Thanks for that info. its all starting to sink in now. but just quickly, your emphasizing that i dont destory (which is ok and yes i get that) and i take it that i shouldn't use SPAWN neither right ??? - Just want to make sure your not saying to use SPAWN but not destory ??? or are you ???
its all x & y coordinates that does it yes ????
You must also take into consideration that your load times will increase with more actors on the scene.
Might I also suggest the particle emitter?
Also make sure your rain drops are lower in the layer than the cloud
Edit: Beat to it