toggle menu
Categories
Discussions
Dashboard
Sign In
·
Register
Sign In
·
Register
Categories
Discussions
Dashboard
Sign In
·
Register
×
Home
›
GameSalad 101
›
Working with GS (Mac)
rising water
DarkGS
Member
Posts:
25
July 2011
edited November -1
in
Working with GS (Mac)
How do u make a rising water level?
Comments
ultima
Member, PRO
Posts:
1,207
July 2011
make a full screen water artwork and have it move up from bottom.
DarkGS
Member
Posts:
25
July 2011
THNX. i will try that.
DarkGS
Member
Posts:
25
July 2011
But.. does anyone have a water template?
rlehm
Member
Posts:
320
July 2011
Yes, make an image that can fill the area you want.
I'd then create a game attribute called waterspeed. make it an integer.
in the water actor...
(could use other than move, but for simplicity, move)
Move
direction 90 relative to actor
speed game.waterspeed
this way, you can add things like
rule
if score is > 300
change attribute game.waterspeed to 200
this way as you increase levels it gets faster/harder. Or, make a powerup to slow water down:
rule
change attribute game.waterspeed to 100
timer, after 30 seconds
change attribute game.waterspeed to 200
etc
Sign In
or
Register
to comment.
Comments
I'd then create a game attribute called waterspeed. make it an integer.
in the water actor...
(could use other than move, but for simplicity, move)
Move
direction 90 relative to actor
speed game.waterspeed
this way, you can add things like
rule
if score is > 300
change attribute game.waterspeed to 200
this way as you increase levels it gets faster/harder. Or, make a powerup to slow water down:
rule
change attribute game.waterspeed to 100
timer, after 30 seconds
change attribute game.waterspeed to 200
etc