Actor behaving oddly, scene corrupt maybe?

DigiChainDigiChain Member, PRO Posts: 1,288
edited November -1 in Working with GS (Mac)
Hi, I'm just play testing my game before release and have found a couple of problems.

Basically its a 50 level game, the same actors are used in all scenes (with the same behaviours from the prototype), but in a couple of scenes they don't react as they should. I've deleted them and replaced them and they still react wrong. I've double checked the code and its correct - and exactly the same as in all other scenes.

I've opened a previous version of my project and it works fine back then - so could a couple of my scenes be corrupt in some way. If so is there anyway of pulling the scene from a previous project and putting it into my current version?

Comments

  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    It must be the code if you have tried reproduing it and failed. Check again and look for the differences from your previous project.

    Yes, you can merge scenes if you buy this package from deepblueapps:
    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GS_Merger.html

    Giacomo
  • DigiChainDigiChain Member, PRO Posts: 1,288
    I'm sure it can't be the code. Some instances of the actor work fine in the scene - others don't? Both have exactly the same code.

    I think I'll try rebuilding the scene from scratch.
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