Can I test on iphone without Apple Developers $99 fee?
JCFord
Member Posts: 785
I have read all the info on this site, but cannot find the answer to my question.
First off I have already signed up as a FREE Apple Developer and downloaded the iPhone SDK and Xcode kit. I understand that if I want to sell my Apps I will have to pay the Apple developer fee of $99 to get the certificates etc, but...
I now want to start seeing how my GS apps look on my actual iPhone for testing. I understand that if I buy the GS ($99) membership this will give me access to the GS viewer etc for testing on my iphone, but will it work if I have the Apple SDK and Xcode, but have not actually paid for Apple FULL ($99) developer programme yet?
Thanks
First off I have already signed up as a FREE Apple Developer and downloaded the iPhone SDK and Xcode kit. I understand that if I want to sell my Apps I will have to pay the Apple developer fee of $99 to get the certificates etc, but...
I now want to start seeing how my GS apps look on my actual iPhone for testing. I understand that if I buy the GS ($99) membership this will give me access to the GS viewer etc for testing on my iphone, but will it work if I have the Apple SDK and Xcode, but have not actually paid for Apple FULL ($99) developer programme yet?
Thanks
This discussion has been closed.
Comments
If I need both which one do you install/run first?
GameSalad for $99+ will give you the GS Viewer iPhone application which needs to be compiled with digital certificate so you can install and run it on your device.
You'll need both, but in that order.
Or maybe... use my MacBook Pro's accelerometer...?
I just need to know if the accelerometer behavior is going to do what I want it to do.
I'M also closing this thread, this has been brought up about once a month over the past year, and you managed to reply to the one from 11 mths ago!
The iPhone simulator does not simulate the accelerometer. You'll need to purchase the dev account to test with your physical device
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