Correct way to create a large platformer background

omaelomael Member Posts: 5
edited November -1 in Working with GS (Mac)
i'm intending to create a platformer with a background size of 4096px, i've read that the maximum size of an image allowed is 1024x1024, so i went looking for options and find that i can make some tiles (like 10) to represent the different kind of terrain, for example

|___

____

__---

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and tile them to create something like this:

|___________------___------____________________-----____|____

i use multiple instance of each tile, does it allocate memory for each instance so i use (~0.5MB x 15) or does it use the memory only for each prototype (~0.5MB x 4).

Or should i just use 4 1024x1024 images (~3MB x 4).
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