attributes at same time
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hey guys, I am having trouble getting my attributes to work at the same time. for example, I have it set up to spawn an actor when touch is pressed and some attribute, say a timer, equals 0. The trouble is that if I press touch before the timer counts to 0, it still counts that touch so when the timer reaches 0 it spawns the actor. I want it to spawn the actor when the timer equal zero and then I press touch after that, I want it to ignore all touches before the time reaches 0. does that make sense? Thanks.
SM
SM
Comments
hope that helps
kipper
then a rule:
If timer>0 canTouch = true otherwise can.Touch=false
Then in the spawner if canTouch = true and touch is pressed......
Darren.
http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./Home.html
FREE Combo Tutorial.
http://gamesalad.com/forums/topic.php?id=27594
I'm also having trouble with my pause button if anyone could help there. Thanks.
SM
Hope that helps
Kipper