Avarage Memory Usage In A Game
Hi guys, I have never really payed attention to the memory usage in my games so I wanted to know what your avarages are for the memory usage in a simple game.
So far I have these results in a half finished game (with all graphics):
images: 28MB (constantly)
Sounds: none yet
Game Engine: 18-22MB
Other: 6.7MB
Total around 53MB
Is that more or less right? is the game engine a bit high?
Thanks in advance!
Giacomo
So far I have these results in a half finished game (with all graphics):
images: 28MB (constantly)
Sounds: none yet
Game Engine: 18-22MB
Other: 6.7MB
Total around 53MB
Is that more or less right? is the game engine a bit high?
Thanks in advance!
Giacomo
Comments
Anyone else?
Does anyone know what the "Other" stands for exactly? I have been searching the forums but havn't found a single clear answer..
Giacomo
Hope this helps.
you can always change your audio files from ogg to caf,as firemaplegames has stated before caf is uncompressed audio so GS doesnt have to uncompress it.also change your backgrounds for jpegs,right click open package contents,drag your jpg into image folder delete your png,open your assets.xml and find your image name change the png for jpg then save.then you can go down the route of making all your images white boxes and loading the images from the white boxes.as per mynameisace tutorial.my game runs into the 68mb range and loading times where around 8s to start a game ive used all these ideas and got my loading time down to 3.5 to 4s and im still going to try some other things