Arm7 and Resolution Independence(are they related)

gamedivisiongamedivision Member Posts: 807
edited November -1 in Working with GS (Mac)
whats the oldest arm7 device and if i was to choose arm7,does that mean i can uncheck resolution independence and reduce my images.

thanks

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Yep 3gs is armv 7 as well
  • gamedivisiongamedivision Member Posts: 807
    tshirtbooth said:
    I think Armv7 is also iPhone 3GS and that does not have Retina display so you will need to keep RI checked.
    someone correct me if I'm wrong.

    cheers

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    didn't you have an arm7 release tshirtbooth, did it affect your sales in anyway shape or form

    thanks
  • gamedivisiongamedivision Member Posts: 807
    ohh balls time to remove parallax scrolling see what that does ,maybe background image i sure people don't mind playing with a black background
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    ePig Dive is armv7 and had lower Sales.

    Armv7 Devices are:

    iPhone 4
    iPhone 3gs
    ipads 1
    ipad 2
    iPod Touch 3rd Generation
    iPod Touch 4th Generation

    So, You must have Resolution independence Checked.

    Cheers.
  • gamedivisiongamedivision Member Posts: 807
    ive got to say now that im using GS more,its kinda starting to peev me off abit,sorry not just abit alot.
    loading the game onto device takes forever sometimes it works sometimes doesnt,so you have to close the project down on both computer and phone,then the phone goes to sleep and that breaks the hole process,so i have to start again,memory management in game,is rubbish yeah i said it its 100% crap,ive been optimising for i dont know how long now ive used every conceivable idea that people have had,i have traced over 100 posts in the last week to find alternative ways of reducing loading times & ram usage,if that loading wheel was a person i'd smash its face in.you know when that wheel comes up, and it does for everything that you do,i want to break my phone to make it go away.
    Quote
    GameSalad 1.0: We’ve been working hard to improve stability, usability and memory management with every release. Over the next few months, we’ll be focused on hardening GameSalad so we can finally take our beta tag off

    yeah right.
    forget all the future updates, and fix memory management first, thats the most important thing. memory doesn't dump after each scene it just slowly creeps up like a spider climbing a web. destin to destroy your game..
    i think i need some sleep before i say something i shouldn't
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