spawning different bullets with power ups

HI!
I have a question and would love if someone could help me out.
I have a power up and if he gets this power up the original bullet is changed to a more powerful bullet.
I have an actor for the bullet and the better bullet, how would i go about making this happen?
Thanks for all your help!
I have a question and would love if someone could help me out.
I have a power up and if he gets this power up the original bullet is changed to a more powerful bullet.
I have an actor for the bullet and the better bullet, how would i go about making this happen?
Thanks for all your help!
Comments
Krogothic
So something like this rule.....
if (integer) "bullettype" = 0 then spawn "simple bullet", and another rule that says if "bullettype" = 1 then spawn "better bullet".
Have the pick up / power up change the attribute value of the game integer when the player picks it up.
This way rather than being limited to just 1 or two values (two different types of bullet) you have have as many as the integer system allows for future expansion.
I have a shoot 'em up template for sale that has this in (dont worry im not trying to sell ti to you - unless you want it) but if you are struggling feel free to email me at damien@arandomday.com and I'll send you a basic template that shows how to do this for free.
Damo
Darren.
http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./Home.html