The Police Story LITE

YamasotoYamasoto Member, PRO Posts: 75
edited November -1 in Announce Your Game!
Hello,

today is available LITe version of my game "The Police Story".

-9 levels to try

iTunes Link: http://itunes.apple.com/app/the-police-story-lite/id448357495
New gameplay video of full version:

Thanks!

Comments

  • ahamidiahamidi Member Posts: 3
    Looks good, very polished.

    Great job!

    Ali
  • FanStudioUKFanStudioUK Member Posts: 459
    A very nice game, very well polished! Good luck with the sales!
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    This Game looks Great! How long did it take you to make both the paid and the free version?
  • YamasotoYamasoto Member, PRO Posts: 75
    Yes, made in GameSalad :-)

    I'm preparing more worlds and extras for next updates.
  • YamasotoYamasoto Member, PRO Posts: 75
    rodh100 said:
    This Game looks Great! How long did it take you to make both the paid and the free version?

    Sorry!
    The full version are 4 worlds (32 levels), and extras. And the next update, more levels (I think tthat 1 world and some extra).

    The Lite version are 9 levels and 1 extra (the Police Files, hahaha).
  • MegapixelIdeasMegapixelIdeas Member, PRO Posts: 476
    I see, But what was the total amount of hours added up that you spent making this game?
  • butterbeanbutterbean Member Posts: 4,315
    Looked too cool to pass up, so I purchased it! I'll be giving it a whirl later today :)

    I noticed your file size is quite large for a lite version (around 24 mb's) and I noticed your full version was around 34 mb's, did you publish it with the screenshots in the project? If you don't remove the screenshots, the game size can go up quite significantly, which can reduce downloads for people buying games on the go.

    My suggestion would be to update if that's the case, but if you didn't publish it with screenshots, then no worries!

    A good way to test this is to remove the screenshots first by right clicking on the project, go to "show package contents" and take out the screenshots from the screenshots folder.

    Then publish an ad hoc version through the system, and then right click on that and see waht the project size is, once you zip it, the size should be smaller, but it will give you a rough idea.
  • YamasotoYamasoto Member, PRO Posts: 75
    butterbean said:
    Looked too cool to pass up, so I purchased it! I'll be giving it a whirl later today :)

    I noticed your file size is quite large for a lite version (around 24 mb's) and I noticed your full version was around 34 mb's, did you publish it with the screenshots in the project? If you don't remove the screenshots, the game size can go up quite significantly, which can reduce downloads for people buying games on the go.

    My suggestion would be to update if that's the case, but if you didn't publish it with screenshots, then no worries!

    A good way to test this is to remove the screenshots first by right clicking on the project, go to "show package contents" and take out the screenshots from the screenshots folder.

    Then publish an ad hoc version through the system, and then right click on that and see waht the project size is, once you zip it, the size should be smaller, but it will give you a rough idea.

    Oh, thanks! I'll see about captures :-)
    I hope you like it!!! And your Rate on the App Store is very important for me ;-)
  • YamasotoYamasoto Member, PRO Posts: 75
    rodh100 said:
    I see, But what was the total amount of hours added up that you spent making this game?

    Many, many hours.
    But I really like design, develop, and animate. I have many projects that did it because I like art... hahaha.

    Little money, a lot of passion :-)

    PD: Sorry for my english, I'm from spain
  • ChucklingMonkeyChucklingMonkey Member Posts: 92
    Hi Yamasoto,
    I bought your game and it's great. Works very smooth, great controls, and amazing art work. The only thing that you could maybe change is that the levels should start out easy and then get hard because I'm tuck on level 2.
  • YamasotoYamasoto Member, PRO Posts: 75
    Thanks ChucklingMonkey ;-)

    Hahahaha, yes, maybe it's dificult. But, I think, when you understand the controls, you discover what improvements and upgrades, and a challenge.

    I do all the levels with three donuts!!!!
  • FAilMakerFAilMaker Member Posts: 1
    I just got gamesalad and I was wondering what did you use to create your images?

    Great job of the game
  • YamasotoYamasoto Member, PRO Posts: 75
    ¿To create images?You can use Photoshop or Gimp (free) for production and export images.

    For initial designs, Illustratos or similar.

    ;-)
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