Is pinch zoom possible on GS?

ChloroformKidChloroformKid Member Posts: 22
edited November -1 in Working with GS (Mac)
Does GameSalad have pinch zoom? I know the game bumps zooms in when you touch the bump and move it but I'm looking for something more like angry birds has, I'm making a puzzle type game and I think it would be cool if you can zoom in and out. Thanks

Comments

  • PhoticsPhotics Member Posts: 4,172
    ChloroformKid said:
    Does GameSalad have pinch zoom? I know the game bumps zooms in when you touch the bump and move it but I'm looking for something more like angry birds has, I'm making a puzzle type game and I think it would be cool if you can zoom in and out. Thanks

    You can create a pinch-zoom effect with GameSalad... but once you change the camera size, the touch points don't align with what's being displayed on the screen.

    This is a problem for my new game, as it uses zooming. So, I'm planning to using some GameSalad "coding" to compensate for the adjusted screen.
  • PhoticsPhotics Member Posts: 4,172
    Update... I think GameSalad changed something. I zoomed the camera and the touch points are fine. I'm still testing things out, but if this works... it's a HUGE change. It basically means universal binaries are much closer.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I know on the update they said playing iphone games on an ipad keeps track of the touch points, maybe that has something to do with it?
  • PhoticsPhotics Member Posts: 4,172
    beefy_clyro said:
    I know on the update they said playing iphone games on an ipad keeps track of the touch points, maybe that has something to do with it?

    I think this has to do with Android support and Universal Binaries. GameSalad has a weird problem... the layout has to be fixed. That doesn't make sense to me, as it's a hindrance for multi-platform support. It should be fluid. Let the camera adjust to the size of the device. Then, if the ratio is off... that's OK. The camera could expand to fill the area. For scrolling games, this is excellent.

    Only the HUD becomes an issue. This is another reason why they should allow device detection... as the HUD positioning could be adjusted, based on the device.

    I don't see why I should have to create a Mac version, an Android version, an iPhone version and an iPad version. Instead... it should be just one version that can scale and adjust.
  • ChloroformKidChloroformKid Member Posts: 22
    Thanks for the help, so the update fixed it? What camera attribute do I use for this?
  • RoksaltRoksalt Member Posts: 87
    I would also like to use pinch zoom for an app. There used to be a great pinch code example on the old gamesalad.com website but now I can't download it because of the whole safari/plugin thingy...

    Does anyone have that demo or know how to do it. There are a couple of samples in the "NEW" section but they rant great.

    Cheers
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    lukeallen1986 said:
    I would also like to use pinch zoom for an app. There used to be a great pinch code example on the old gamesalad.com website but now I can't download it because of the whole safari/plugin thingy...

    Does anyone have that demo or know how to do it. There are a couple of samples in the "NEW" section but they rant great.

    Cheers

    The plugin arcade change doesnt effect anything when it comes to downloading the project. Just search for it in the new section of gamesalad. If its not there it was never available for download

    cheers
  • perfectanswerperfectanswer PRO Posts: 121
    I used this here:
    Cookbook Pinch Zoom

    Works great for me.
Sign In or Register to comment.