PRO features ... Pro Users - please help explain to me
arcticsunrise
Member Posts: 159
Hey GS forum
Just want to check a few things before i go straight to Pro - im getting my Apple Mac and iPod Touch at the end of the month and GS ready to build my first game for a client.
I want to check that a GS Pro licence removes any mention of the fact that its built with Game Salad - ive seen Danger Cats has a made by GS before it loads - -is this the 'white labelled loading screen' option which would enable just a custom image to be used.
For HTML5 does it say made with GameSalad Arcade Viewer ? Or again is there any reference to the fact its made with GS
InApp purchasing is coming soon for pro ? And openfeint ? Or is it just GameCenter ?
Ive had plenty of experience working with GameMaker so im used to a GUI based approach but i have a background in code (java/processing/openframeworks,c++) (this gives me the logic and GS lays out logic nicely) so i know that using GS will be fine for me - the reason I want to jump straight to pro is so the clients dont know its done with GS - because they are very particular that it only has their 'brand' on it - not that im ashamed to show what i made it with
Any advice or help is gt - been watching the tutorial videos and a friend has made and released 2 games to the AppStore using GS so i know ive made a good choice.
Thanks
Arctic Sunrise
(not the Greenpeace ship - the laptop battle champion / electronic musician ;-) )
Just want to check a few things before i go straight to Pro - im getting my Apple Mac and iPod Touch at the end of the month and GS ready to build my first game for a client.
I want to check that a GS Pro licence removes any mention of the fact that its built with Game Salad - ive seen Danger Cats has a made by GS before it loads - -is this the 'white labelled loading screen' option which would enable just a custom image to be used.
For HTML5 does it say made with GameSalad Arcade Viewer ? Or again is there any reference to the fact its made with GS
InApp purchasing is coming soon for pro ? And openfeint ? Or is it just GameCenter ?
Ive had plenty of experience working with GameMaker so im used to a GUI based approach but i have a background in code (java/processing/openframeworks,c++) (this gives me the logic and GS lays out logic nicely) so i know that using GS will be fine for me - the reason I want to jump straight to pro is so the clients dont know its done with GS - because they are very particular that it only has their 'brand' on it - not that im ashamed to show what i made it with
Any advice or help is gt - been watching the tutorial videos and a friend has made and released 2 games to the AppStore using GS so i know ive made a good choice.
Thanks
Arctic Sunrise
(not the Greenpeace ship - the laptop battle champion / electronic musician ;-) )
Comments
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