How do I make lives have a running count between levels?
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Right now in my game there are 5 lives at stage 1. If you lose a life in stage 1 it shows up by deleting a heart from the 5 now leaving you with 4 lives.
However, when you advance to the next stage with 4,3,2, or 1 lives it resets and gives you 5 lives again.
Is there any way to make it so the lives are a running count between stages?
Thanks in advance!
However, when you advance to the next stage with 4,3,2, or 1 lives it resets and gives you 5 lives again.
Is there any way to make it so the lives are a running count between stages?
Thanks in advance!
Comments
Hope this helps
Right now I am using a "replicate" to make the hearts are you saying that I should change the hearts to individual actors then make a counter-like thing that destroys the hearts when it gets lower?
Sorry for my confusion but I am sort of new at the gamesalad terminology.
The alternative is to have one heart image and just place it in the proper location, and as you said above, drawn them based on your variable number. I think the combined method is easier, personally.
Just have one variable called life. If life ==0 you're character is dead. If 1, draw heart 1, if 2, draw heart 2, and so on.