Having to start over each time you play (Like Pac-Man)
jb15
Member Posts: 602
I was just thinking, those old games like Pac-Man or Mappy didn't save your highest level reached--you had to start over each time you played it. Of course, that was because it was an acrade game, with hundreds of players (imagine that many save slots!).
My question is: Would a game like that do well today? Where your hiscore is saved--even maybe on GameCenter, to compete with friends--but you have to start back at 0 each time you play--would that be frustrating, or is there potential there?
What do you guys think?
My question is: Would a game like that do well today? Where your hiscore is saved--even maybe on GameCenter, to compete with friends--but you have to start back at 0 each time you play--would that be frustrating, or is there potential there?
What do you guys think?
Comments
Lefty is sort of like this. Let's say you're on level 16 and click level one to show someone how to play, it doesn't save that you were on 16 and says you're only on level 1. By the way, Lefty is ADDICTING
Matt
You know, the unlimited lives and checkpoints are modern design because it's less frustrating.