way to avoid timers

jbsitedesignjbsitedesign Member Posts: 25
edited November -1 in Working with GS (Mac)
is it possible to avoid timers by:
creating a real type game attribute called gamePrevTime
storing gametime into this attribute each frame
and doing calculations like pos.x = pos.x + scrollSpeed * (Game.Time - Game.gamePrevTime)

???
also, are the rules and change attributes that are inside actors run through each frame?

Comments

  • jbsitedesignjbsitedesign Member Posts: 25
    actually i have a slew of questions. i come from a background of coding games for xbox360 and android in C#. I have a relatively firm grasp on most ideas. I have no idea how gamesalad internal mechanics are.....would love to add someone to yahoo chat or msn messenger or some such thing so that i can pick your brain for 10 minutes.
  • RedlerTechRedlerTech Member Posts: 1,583
    Hey,
    You can shoot me an email or add me on Skype if you want :)

    Matthewredler@gmail.com
    Matthew10033 - Skype
Sign In or Register to comment.