I'm designing a type of whack a mole game, and I want my actor to appear randomly. I tried the Change Attribute self.Graphics.Visible to true and false, but this doesn't work.
Apparently, you can't change visibility mid-game. You CAN, however, Change Attribute "self.color.Alpha" to 0. That makes the object completely transparent.
Why don't you place a spawner somewhere and randomly make it spawn the moles into one of your locations. But add a timer to the mole to make it destroy after x time. Also isn't this kind of question supposed to be on the working with gamesalad forum?
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