as soon as 480x320 image is drawn framerate down 20fps
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i have checked the other posts. i have a 480 by 320 image being drawn to screen that alone in the scene drops the framerate by 20FPS!!! when it is offscreen yet in scene the framerate returns to 55-60. The image has been saved in png 8 bit and is 60kb in size. As soon as it is drawn though framerate drops. when it is offscreen yet still running its logic and moving/updating its position it does not affect framerate at all. It does have transparency as the background is layered to create an illusion of depth. To me this means that the problem lies in the Draw() methods built into gamesalad. Am i correct? It seems that maybe transparency = worthless framerate. Is this true?
the more exact case is this. 480x320 actor starts the game just offscreen right. it begins moving to the left at a rate of X(doesnt matter) in order to create the illusion the character is moving. I am doing this in order to create a huge gameworld without using a huge image. I intend to instead use 3 actors of 480x320 and have them behave like a conveyor to give the illusion of a long world. So when the image goes completely offscreen left it is moved to position (X,Y) which puts it back in line offscreen right. The problem is that even if the only thing in the scene is only ONE of these actors the framerate drops by 20 as soon as it enters visible space. what gives?
the more exact case is this. 480x320 actor starts the game just offscreen right. it begins moving to the left at a rate of X(doesnt matter) in order to create the illusion the character is moving. I am doing this in order to create a huge gameworld without using a huge image. I intend to instead use 3 actors of 480x320 and have them behave like a conveyor to give the illusion of a long world. So when the image goes completely offscreen left it is moved to position (X,Y) which puts it back in line offscreen right. The problem is that even if the only thing in the scene is only ONE of these actors the framerate drops by 20 as soon as it enters visible space. what gives?
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