GS Should change the publishing process
fenix66
Member Posts: 59
I think that GS should change publishing process and stop forcing users to update to latest versions to be able to publish.
There's a lot of changes in each version and many games/apps stop working or are working incorrectly on newer versions.
So in fact, no one knows if his game will work when he finish it and GS will be updated meanwhile.
I was forced to start my game from scratch when updated from 9.4 to 9.5, because 9.5 broke ability to make parallax scrolling using camera origin attribute(GS just freeze).
Now in 9.6 there are other problems ,things which works on9.5 now stops working.
I understand that the software is in beta stage and just because of this there should be possibility to publish with older versions.
Not to mention that I paid for pro version and with each update my hard work is nearly useless and I have to put a lot of work and nerves to figure out what is wrong and how to fix it.
There's a lot of changes in each version and many games/apps stop working or are working incorrectly on newer versions.
So in fact, no one knows if his game will work when he finish it and GS will be updated meanwhile.
I was forced to start my game from scratch when updated from 9.4 to 9.5, because 9.5 broke ability to make parallax scrolling using camera origin attribute(GS just freeze).
Now in 9.6 there are other problems ,things which works on9.5 now stops working.
I understand that the software is in beta stage and just because of this there should be possibility to publish with older versions.
Not to mention that I paid for pro version and with each update my hard work is nearly useless and I have to put a lot of work and nerves to figure out what is wrong and how to fix it.
Comments
Its a tricky one I realise, and to progress changes and compromises always have to be made - but I feel for the people who see months of work invalidated in a single update.
Even better, I would like to see the publishing server concept go away. I want to build the binary right here on my Mac, there is absolutely no reason I should need to send it to their server. That solves the whole headache of versioning right there in one fell swoop.
I have a huge 100 level game that I was going to publish next week. I hope that it doesn't get messed up. Im going to back it up 10 times right now...