Learn from my HUGE mistake

JamesZeppelinJamesZeppelin Member Posts: 1,927
Ok so i got my app in but overlooked one really big thing.

I only tested the final version on my 3gs and touch 2nd gen

Problem is it plays like a DOG on touch first gen and anything older than 3gs

My reviews are split right down the middle and you can see who has which device

I guess im just saying please be sure it works on all devices before hitting the app store.

On the positive side. maybe.....
Because it wasnt up to standards i made it free and it did almost 800 copies yesterday alone.
Maybe people are a sucker for a round thing with eyes icon... i dont know.
The update is done and barely even the same game. I plan to leave it free for about a week if these numbers continue. After that i will try the light thing.

Hopefully apples review time is fast as i am on damage control haha

Comments

  • BeyondtheTechBeyondtheTech Member Posts: 809
    With all the detail I put into it, I already know that my game will not run smoothly on first generation devices. That being said, you should select "2nd generation" when submitting to iTunes Connect, and also mention it in your description.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Here's something I picked up from joe at firemaplegames. Use magnitude to have all moving objects, particles, animations etc. only take place when they are close enough to the actor controlling the camera to be seen. This helped the fps for some of my recent games a ton! Go to firemaplegame's profile and look for his magnitude demo or search for it in this forum. It may help your games so they don't "play like a DOG"
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    yeah, i actually ended doing something like that.

    instead of the moving the monster through a big level i made a small level and brought everything to him. This way i could spawn and destroy everything within about 5-10 seconds.

    Just sucks that you could do a really huge platformer without using "tricks" to make it work
  • quantumsheepquantumsheep Member Posts: 8,188
    @BTT - glad I'm not the only one not worrying about older model ipods/phones. I think if you can break out of the mentality that everything *should* run on everything, it's quite liberating!

    Of course it'd be nice if everything *did* work on everything, but I can live with it ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Im my case i had been testing on all but didnt on the final version. Turns out i put in a huge graphic that killed it and only did a quick check before uploading.

    I have 3g and 3gs from my last job but, I didn't have any touches.
    rather than heading down to best buy or Walmart and spending a couple hundred bucks. I purchased broken models Less than 50 bucks. The only thing wrong is a crack on the screen of each one. Broken 3gs is still pricey on ebay but everything else cracked is pretty cheap now.

    .
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I think if you can get your games to run on all models there is def a larger market.

    If it was only the older touch and old iphone it wouldn't be a prob but unfortunately 3g is one of the "dogs" and alot of people own the iphone 3g

    Now that they are 100 bucks with a ATT contract they are a even larger part of the audience
  • madpoetmadpoet Member Posts: 59
    Is the i-Phone 3G comparable in performance to the ipod touch frm Summer 2009, which
    I presume is the 2nd gen. model. Thx for your help!

    Magnetic Studio
  • jweaver911jweaver911 Member Posts: 439
    madpoet said:
    Is the i-Phone 3G comparable in performance to the ipod touch frm Summer 2009, which
    I presume is the 2nd gen. model. Thx for your help!

    I'm pretty sure this is correct. My coworker who plays the same games as I do has a 3G and I have a 2nd Gen Touch. Very similar performance. Anyone else confirm?
  • madpoetmadpoet Member Posts: 59
    Thx Jweaver911
  • chosenonestudioschosenonestudios Member Posts: 1,714
    the 2nd gen touch has a better processor, not radically better (aka 3gs) but it handles alot better than the 3g
  • KamazarKamazar Member Posts: 287
    1st gen iPod Touch owners should really stop giving developers crap for not having their games running at 60 FPS. It's unreasonable. I wholeheartedly agree that the 2nd gen Touch (or if you can get yours hands on one, an iPhone) should be used as a base to determine how fast your game will run on other devices. But by today's standards, the 1G is absolutely archaic, and even games coded in the SDK's native Objective-C on the Coco2d engine are hard to run without any hiccups.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Kamazar said:
    1st gen iPod Touch owners should really stop giving developers crap for not having their games running at 60 FPS. It's unreasonable. I wholeheartedly agree that the 2nd gen Touch (or if you can get yours hands on one, an iPhone) should be used as a base to determine how fast your game will run on other devices. But by today's standards, the 1G is absolutely archaic, and even games coded in the SDK's native Objective-C on the Coco2d engine are hard to run without any hiccups.

    Luckily, when iOS4 comes out, we can all say goodbye to iPhone 2g and iPod touch 1g :D

    Yayyy!!!!! haha

    Cheers!
Sign In or Register to comment.