A Question on Energy/Mana Bar

sitomizesitomize Member Posts: 5
edited November -1 in Working with GS (Mac)
Hi all,

Thank you all for helping me on my previous question regarding slowing things down in a scene.

Now here is the next thing that I got stuck on:

I am creating a Energy/Mana Bar for the game, so that each time the player is using some magic spells or special moves, it will drain energy/mana and eventually can't cast anymore spells when the player used up all the energy/mana. However, the energy/mana will restore slowly over time and the player can cast spells again.

So here is what I tried:

1. I create a [game.energybar] attribute(integer), with value 5.

2. I create a button that will trigger the spell using a Boolean attribute [game.spell] when Touch is pressed, and also trigger a Timer behavior, and it will deduct 1 from [game.energybar] for every 1 second. So when the value of [game.energybar] drops to 0, the [game.spell] will switch to False.

3. So here is the problem, when I pressed the button and hold it till the [game.energybar] value drop to 0, the spell was canceled just like I wanted it to. BUT, when I release and press the button again, the value will keep on getting deducted, e.g. -1, -2, -3, -4, -5..... and the [game.spell] is working again.

4. Are there anyways to make the value stays at 0 and won't go lesser (setting a minimum value) if I keep pressing the button?

5. And something similar to my question above, how do I set a maximum value so that the Energy/Mana won't be overflowed when it restores over time?

Thank you for your help in advance! :)

Sito

Comments

  • sitomizesitomize Member Posts: 5
    Hi All,

    I have figured out to use the [game.energybar] attributes in INDEX, so that the value won't drops beyond 0. However I am still stuck at stopping the value from growing non-stop over time.

    How can I set a maximum limit to the Index [game.energybar] value so that it stop growing non-stop?

    Thanks!
  • sitomizesitomize Member Posts: 5
    Hi All!

    I managed to check out the tutorial on health bar and sort of implemented it into the energy bar. Using the "min" function and it works~~!!!

    I've sorted it out myself now~ No worries~!
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