Should the Attribute Monitor be a priority on the Roadmap?
giacomopoppi
Member, PRO Posts: 914
Hello everyone!
I was just looking over the roadmap and I was surprised to see that there is no "live" attribute monitor planned for release in the next updates! When I say attribute monitor I mean small list of attributes updating when the game i previewing.
Have you never had the need of this? I am constantly having to display attributes through the display text behaviour in order to sort out my math bugs. Are you having the same problem?
I think this feature is much more important than any of the features planned for this summer...
What do you think?
Giacomo
I was just looking over the roadmap and I was surprised to see that there is no "live" attribute monitor planned for release in the next updates! When I say attribute monitor I mean small list of attributes updating when the game i previewing.
Have you never had the need of this? I am constantly having to display attributes through the display text behaviour in order to sort out my math bugs. Are you having the same problem?
I think this feature is much more important than any of the features planned for this summer...
What do you think?
Giacomo
Comments
Worth another post by you in the Suggestions section maybe; I'm certain the guys at GS read that. For certain though, even if it's agreed to do, it'd be put at the end of the queue.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
The problm is that every time I make a game I spend hours and hours trying to find the problematic attributes, just to find out I forgot to add some integers... It just gets really frustrating...
I'll just have to wait for the updated roadmap now and see
Giacomo
http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GS_Attributes.html
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
GameSalad reminds me of the old Director when Macromedia still had it. I was able to pick GameSalad right up when I started using it, because of having used Director for 10 years. Took me a while to get used to custom attributes, just like it took me a while to understand global variables. I used to see Lingo in my sleep…
On mouseenter me
set the visible of sprite 13 to "true"
if _mouse.mouseMember = member(1) then
_movie.go("Next")
end if
end me
On mouseleave me
set the visible of sprite 13 to "false"
if _mouse.mouseMember < member(1) then
_movie.go("Previous")
end if
end me
Giacomo
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Unity has a similar feature and it is amazing. Game salad should implement it.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left