Should the Attribute Monitor be a priority on the Roadmap?

giacomopoppigiacomopoppi Member, PRO Posts: 914
edited November -1 in Miscellaneous
Hello everyone!
I was just looking over the roadmap and I was surprised to see that there is no "live" attribute monitor planned for release in the next updates! When I say attribute monitor I mean small list of attributes updating when the game i previewing.

Have you never had the need of this? I am constantly having to display attributes through the display text behaviour in order to sort out my math bugs. Are you having the same problem?

I think this feature is much more important than any of the features planned for this summer...

What do you think?

Giacomo

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    In the old days when I was using Macromind Director, it had a variable watcher - live - that I used all the time. I agree that an attribute monitor in GS would be most useful! Don't know if many people would agree with you that this is more important than any other on the roadmap though... ;-)

    Worth another post by you in the Suggestions section maybe; I'm certain the guys at GS read that. For certain though, even if it's agreed to do, it'd be put at the end of the queue.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    Yeah, I would expect that too...
    The problm is that every time I make a game I spend hours and hours trying to find the problematic attributes, just to find out I forgot to add some integers... It just gets really frustrating...

    I'll just have to wait for the updated roadmap now and see ;)

    Giacomo
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    It's not quite what you're after but in the same ballpark and seems really useful (I haven't bought a copy yet though!):

    http://www.deepblueapps.com/Deep_Blue_Ideas_Ltd./GS_Attributes.html

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    gyroscope said:
    In the old days when I was using Macromind Director, it had a variable watcher - live - that I used all the time.

    Yes, the good ol monitor in Director was very useful.

    GameSalad reminds me of the old Director when Macromedia still had it. I was able to pick GameSalad right up when I started using it, because of having used Director for 10 years. Took me a while to get used to custom attributes, just like it took me a while to understand global variables. I used to see Lingo in my sleep…

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    On mouseleave me
    set the visible of sprite 13 to "false"
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  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    @gyroscope yeah, i saw that tool ;) Unfortunately it doesn't monitor "live" so it's not really what i need...but if they update the tool I would surely buy it :D

    Giacomo
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    SlickZero said:
    I used to see Lingo in my sleep…

    I loved Lingo too! Got quite into it at one time. Days gone by, and all that :-)
    giacomopoppi said:
    @gyroscope yeah, i saw that tool ;) Unfortunately it doesn't monitor "live" so it's not really what i need...but if they update the tool I would surely buy it :D

    As I say, it's not what your after exactly but does look useful all the same! Let's hope they'll make it a plugin or similar in the future with live attributes.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • MammothMammoth Member Posts: 640
    Yes.

    Unity has a similar feature and it is amazing. Game salad should implement it.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    It'll come, but since there are pretty easy ways around it, I don't think it should be a top priority, I want to see arrays, sprite sheets, universal builds, game center achievements.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I would love to see this. Mainly cause the workarounds are time consuming. But Definitely other stuff needs to be a higher priority.
  • steve86steve86 Member Posts: 806
    IMO Until we get tables and arrays, nothing should be on the Road map :). Soooo many games we can make with this features.
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