make a real attribute called spawnTime, and set it to 1.
In your timer where it says every 1 second, hit the e to bring up the expression editor and select the spawnTime attribute you just made. So it should be every spawnTime spawn actor.
Since the spawnTime attribute is set to 1, the timer will be every 1 second. ANd whenever you want to change the time between spawns, just change the spawnTimeattirubte with a change attirubte behavior
I did every thing you said but the time doesn't seem to decrease? I changed attribute to every 10 sec (Game.SpawnTimer To: Game.SpawnTimer-1) did I make any mistakes?
Comments
make a real attribute called spawnTime, and set it to 1.
In your timer where it says every 1 second, hit the e to bring up the expression editor and select the spawnTime attribute you just made. So it should be every spawnTime spawn actor.
Since the spawnTime attribute is set to 1, the timer will be every 1 second. ANd whenever you want to change the time between spawns, just change the spawnTimeattirubte with a change attirubte behavior
every 10 sec
(Game.SpawnTimer To: Game.SpawnTimer-1) did I make any mistakes?