slider

liamoliamo Member Posts: 191
edited November -1 in Working with GS (Mac)
How would you make it so that a slider remembers it's position after going to a different scene? I followed Firemaplegames volume slider example but when I go to a different scene then come back its in the same place as it was before I 'slid' it, even worse, the volume controls (I've got 2 rigged up, 1 to control fx and the other to control music) don't carry over from the options scene when you leave it, I've tried using load and save attribute, but that didn't work, any suggestions?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    hmm double check his demo and you code you must have done somethign wrong. As long as the sliders the only thing controlling the volume and you did it just like fmg's demo it should be carrying over like you want
  • liamoliamo Member Posts: 191
    there was only 1 scene in his demo, I'll check.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    yes what i mean is check your project against his project to see if you did something wrong. And if you built your game off that actually project then there probably something conflicting with it somewhere else
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