Psudo-3D RPG possible with gamesalad? (like Undercroft)
Ok, does anyone think this could be possible -
A RPG similiar in design to Undercroft (http://www.undercroft.com/) or The Quest?
Basically these games update the scene image every time the player clicks to move forward, or turns left or right (in 90degree steps).
I've been playing around trying to make this work - but am getting bogged down with a HUGE amount of attributes and condition to check for, and GS just ends up freezing (even with very small scenes)!
Does anyone have any idea how this could be possible in GS? And how you could go about designing some sort of grid reference system that would indicate where the player is standing, and in which direction they face (North, East, South or West) that uses very few attributes and can be referenced by all scene images - to determine whether they should be visible or not?
Or am I just deluding myself in even thinking this could be possible?!
A RPG similiar in design to Undercroft (http://www.undercroft.com/) or The Quest?
Basically these games update the scene image every time the player clicks to move forward, or turns left or right (in 90degree steps).
I've been playing around trying to make this work - but am getting bogged down with a HUGE amount of attributes and condition to check for, and GS just ends up freezing (even with very small scenes)!
Does anyone have any idea how this could be possible in GS? And how you could go about designing some sort of grid reference system that would indicate where the player is standing, and in which direction they face (North, East, South or West) that uses very few attributes and can be referenced by all scene images - to determine whether they should be visible or not?
Or am I just deluding myself in even thinking this could be possible?!
Comments
Example: You are at position x=1,y=1 and want to move to x=3, y=2. You would press forward twice to add 2 to the x attribute, then press 'turn right' to change attribute to y and forward once to add 1 to the y attribute.
Then you could have rules like if x attribute = 3 and y attribute = 2, spawn image (whatever image you want here).
Does this make sense. Like I said I'm a newbie, so maybe a GS pro will be able to tell you that my idea is ridiculous. :P
It seems that I need a more effective way of doing it. But maybe GS just isn't geared up for creating this kind of game?
It might be possible in GS, but keep it simple. Just a thought.
Basically, if you were to work on fairly small 10x10 grid, on which you could be facing in one of 4 directions it would mean 10x10x4 = 400 possible views needed in that particular scene.
But that then means that every image need to be either visible or not visible for all of those 400 possible condition. As soon as you have say 20 scene elements each checking watching/checking upto 400 conditions it seems unfeasible.
Unless someone knows something I don't?
Maybe you could use different scenes to break it up into smaller grids so it's not trying to read so many conditions at once?
kipper
I'm not a programmer, and know nothing about tables and arrays. How do they work - and how could they help?
Ultimately I'd still have to set the conditions for every possible viewpoint - wouldn't I?...