Memory increase over multiple scenes - fixed?
DigiChain
Member, PRO Posts: 1,288
Hi, I've read numerous things about this, and I realise I may be dragging up a long fixed issue here but...
Can anyone confirm whether this is now fixed - does GS clear memory from scene to scene or does it creep up until the device can't handle it and crash still?
Thanks
Can anyone confirm whether this is now fixed - does GS clear memory from scene to scene or does it creep up until the device can't handle it and crash still?
Thanks
Comments
From my own experience and from the replies I had to my post, I think this is still a problem unfortunately. (Although some of it may be down to the viewer not being 100% reliable when it comes to reading performance- at least that's what I'm hoping!)
Cheers
I haven't had chance to do any of my own tests just yet.
I'm using quite a few rules and behaviours but nothing too complex and not a huge amount of actors. I'm also using recycling techniques rather than spawn and destroy so I've kept it as optimised as possible.
When I first load up the level, the overall total comes in at about 25MB. I then have a button which replays the same level (so exactly the same scene, which has just been reset), and it goes up by about another 2-3MB. . It carries on doing this until I restart the viewer.