Physics question

beaudoin_nbeaudoin_n Member Posts: 184
edited November -1 in Working with GS (Mac)
Hi,

OK... i need a good find your previous post feature !!..and also unread etc..

Firemaple said he(she?) had problems with having more than 20-25 actors "with physics" on the same scene without having performance problems.

Can we disable physics ??

I have a simple 2D game no need to bounce things, to make them dense or moveable without user interaction.. so they simply move when touched and without any physics logic... any way i can disable and then be able to have more actors ? Only thing i really need is "overlap or collide" and this i guess is not physics but just actor events.

Also when setup actors to not be seen (ie set them up first then move them into the scene, or move them out and back in instead of spawn and destroy) how can you make them fit, how do you get them back to their original hidden position, etc.. just tips.. i guess i could figure this one out, but a little nudge migt save me some headaches ;)

Thanks all

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    Unless you turn every Actor to unmovable, you're always using the physics system. And even then you're using it! Gamesalad is build on the Box2D physics system. Every actor exists in the physics system.

    I should have specified 15-20 colliding objects in that thread.
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