Physics question
beaudoin_n
Member Posts: 184
Hi,
OK... i need a good find your previous post feature !!..and also unread etc..
Firemaple said he(she?) had problems with having more than 20-25 actors "with physics" on the same scene without having performance problems.
Can we disable physics ??
I have a simple 2D game no need to bounce things, to make them dense or moveable without user interaction.. so they simply move when touched and without any physics logic... any way i can disable and then be able to have more actors ? Only thing i really need is "overlap or collide" and this i guess is not physics but just actor events.
Also when setup actors to not be seen (ie set them up first then move them into the scene, or move them out and back in instead of spawn and destroy) how can you make them fit, how do you get them back to their original hidden position, etc.. just tips.. i guess i could figure this one out, but a little nudge migt save me some headaches
Thanks all
OK... i need a good find your previous post feature !!..and also unread etc..
Firemaple said he(she?) had problems with having more than 20-25 actors "with physics" on the same scene without having performance problems.
Can we disable physics ??
I have a simple 2D game no need to bounce things, to make them dense or moveable without user interaction.. so they simply move when touched and without any physics logic... any way i can disable and then be able to have more actors ? Only thing i really need is "overlap or collide" and this i guess is not physics but just actor events.
Also when setup actors to not be seen (ie set them up first then move them into the scene, or move them out and back in instead of spawn and destroy) how can you make them fit, how do you get them back to their original hidden position, etc.. just tips.. i guess i could figure this one out, but a little nudge migt save me some headaches
Thanks all
Comments
I should have specified 15-20 colliding objects in that thread.