Spellcaster submitted to Macworld Challenge and App Store!
BeyondtheTech
Member Posts: 809
Well, I finally finished it and just in the nick of time!
My first game using GameSalad and my official entry into the Macworld 2010 GameSalad Challenge is finally in.
Spellcaster is an exciting yet leisure game that pits you one-on-one with evil sorcerers in a battle to the finish! Use your finger to conjure up the spell, tap on the name to announce it, then extend your arm with device in hand to cast it, like a "real" magic wand!
This game took me just a few hours over 12 days to complete from concept to finished product. GameSalad is awesome when it comes to building games - they really made it so easy to quickly develop a working product. (I probably could have finished it a little sooner, had it not been for the memory leaks and crashes. It's a beta - oh well.) It started with a prototype that took only 4 minutes to put together.
Because of the quick response time that only the newer device's processors can give and the smoother graphic performance it provides, Spellcaster will only work on the iPhone 3GS and newer iPod touches. I'm hoping that pending a post-mortem writeup regarding development, someone can help me find ways to make it work on the older devices.
I hope it gets approved quick on the App Store. Considering our previous conversations regarding price, I have decided to sell it at $2.99. We'll see how it goes from there. Of course, I will load up a bunch of promo codes and post them here.
Screenshots available here:
http://www.flickr.com/photos/beyondthetech/sets/72157623279298178/
Submitted game on GameSalad here:
http://gamesalad.com/game/play/36720
Note that since it requires the accelerometer to cast the spell, I implemented a keyboard substitution, but it will return a completely random accuracy. Tap the letter "C" to shake or cast.
Thanks to everyone here for their support and help, and looking forward to making more GameSalad games in the near future!
My first game using GameSalad and my official entry into the Macworld 2010 GameSalad Challenge is finally in.
Spellcaster is an exciting yet leisure game that pits you one-on-one with evil sorcerers in a battle to the finish! Use your finger to conjure up the spell, tap on the name to announce it, then extend your arm with device in hand to cast it, like a "real" magic wand!
This game took me just a few hours over 12 days to complete from concept to finished product. GameSalad is awesome when it comes to building games - they really made it so easy to quickly develop a working product. (I probably could have finished it a little sooner, had it not been for the memory leaks and crashes. It's a beta - oh well.) It started with a prototype that took only 4 minutes to put together.
Because of the quick response time that only the newer device's processors can give and the smoother graphic performance it provides, Spellcaster will only work on the iPhone 3GS and newer iPod touches. I'm hoping that pending a post-mortem writeup regarding development, someone can help me find ways to make it work on the older devices.
I hope it gets approved quick on the App Store. Considering our previous conversations regarding price, I have decided to sell it at $2.99. We'll see how it goes from there. Of course, I will load up a bunch of promo codes and post them here.
Screenshots available here:
http://www.flickr.com/photos/beyondthetech/sets/72157623279298178/
Submitted game on GameSalad here:
http://gamesalad.com/game/play/36720
Note that since it requires the accelerometer to cast the spell, I implemented a keyboard substitution, but it will return a completely random accuracy. Tap the letter "C" to shake or cast.
Thanks to everyone here for their support and help, and looking forward to making more GameSalad games in the near future!
Comments
This should do well, especially for the young ones and tweens I would think (and the Harry Potter fanatics). Be sure to keyword it up in the app store! ;-)
Be sure to keep us appraised of how well it does volume wise at that price point and with the requirement of 2nd gen only. I hope it does fantastically well.
I only did one battle but i will def dig in more on the phone when it hits the app store
Very polished
And good luck in the MacWorld competition as well!
Joe
This was a moderately low-budget production, using myself as the evil sorcerer. I snapped pictures of my own hands with my iMac's iSight camera for the instructions, and had to do some color correction and Photoshopping when I took pictures of myself in a red Snuggie (never thought I'd be wearing one of those!) and a bed sheet over my head. It's nice to see it came out alright. LOL
If it wasn't for the 10MB limitation and the time constraints to get it in before the contest deadline, I'd put in full animations.
This version will be used only for the web (won't submit this version to Apple), unless someone tells me they'd rather use it instead of the accelerometer when playing on the device (but, doesn't that take all the fun out of spellcasting?)
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I'm not yet able to see it in iTunes, but it should show up momentarily.
Thanks to everyone here, and as promised, here are 10 codes to hand out:
AFPHXX9E4N6W
Y79RMEA3XETM
MNHNTYNLJ7MA
FPRXHPY94HRM
TN6RWYKMMMTH
3R93KXTXP3JF
FAY96HFM9NF7
9M4JNX4P63WW
AWRLPNE9F3EW
WHE9K7NARJ46
** Please don't grab them if you DO NOT have a 3GS, a 2nd-gen iPod touch, or an iPad. I'd rather you give me your UDID and you can beta test another version I'm working on that might work on your device.
And, please remember to give me a rating with any detailed review and/or constructive criticism in the App Store after downloading it.
Thanks again!
I took WHE9K7NARJ46 and left a review! Congrats! (i misspelled a word so it seems more legit and you didn't pay for the review!)
Joe