i have a rotation problem with the joystick
i have an actor that moves with a joystick, its setup so its rotation is constrained to VectorToAngle of it linear velocity.x and linear velocity.y
(vectortoangle (linervelocity.x,linearvelocity.y)), but when its stalled its rotation goes back to being to begin 0, not the one it was last in.
can you help me fix this problem?
(vectortoangle (linervelocity.x,linearvelocity.y)), but when its stalled its rotation goes back to being to begin 0, not the one it was last in.
can you help me fix this problem?
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