Anyone made a non-game app with Gamesalad?

eXtraTurnGameseXtraTurnGames Member Posts: 70
edited November -1 in Working with GS (Mac)
I've been going through the tutorials, and while I haven't started my first game project yet (still planning it out :) it occurs to me that this software could probably be used to make apps that aren't games.

For example, I personally have started playing the native american wood flute. Fun instrument, very easy to play. I might even go so far as to call it the Gamesalad of musical instruments. I checked the app store and noticed that there's no "learn the native american wood flute" apps. But one could probably be made with gamesalad. Just have a scene that has some pages of text people can flip through that explains the basics, then a level select screen for different songs, and an animated section for playing the songs that has a flute graphic along the long part of the screen and some animated lines going into the holes as each note is played.

So yeah, that may be one of the things I could make with gamesalad. Anyone know of or done any non-game projects?

Comments

  • old_kipperold_kipper Member Posts: 1,420
    I ve made an animated playable theremin as part of a larger project, which also has a very odd drum machine of sorts. Learn the tool and it opens up a great deal.

    Kipper
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    I rationalized a few months back that to jump from one of my projects to another wasn't the way to go and that I should stick to one project at a time to get it finished before moving on to the next one.

    I explain that because although I've been working on a single game app - Logical Puzzler - for the last two weeks or so I've been working on yet another project, this one being a non-game project. It would come under the Entertainment category, I guess.

    It's a rather unusual - and, I'd like to think, original - interactive multimedia app.

    So for interest, I've gone against my set plan again and working on two projects, the puzzle game app completed by September at the latest, the multimedia entertainment app not much longer than that (I have 70 screens so far, which is about half of what's needed).

    Interesting question of yours which makes me wonder what percentage on GS-made non-game apps there are compared with games.

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • PhoticsPhotics Member Posts: 4,172
    ExtraTurnGames said:
    Anyone know of or done any non-game projects?

    Photics: Toolbox...
    http://photics.com/toolbox

    Project "Salvage" is also a non-game app made with GameSalad, but I'm not ready to announce what that is just yet :)
  • 8BitAvrin8BitAvrin Member, PRO Posts: 368
    ExtraTurnGames said:
    Anyone know of or done any non-game projects?

    Add me to the list. I developed and released a nongame entertainment app back in March this year. Its actually the first app I ever developed. It's like the magic 8-ball toy, but ultra, lol. It's called Ultra Fortune Ball. You ask it a question and then tap or shake it for an answer. It has hundreds of unique answers and its completely random and confirms that Gamesalads random behavior works fine. My app also has two languages to select from, English and Spanish.

    Ultra Fortune Ball in the app store;
    http://itunes.apple.com/us/app/ultra-fortune-ball/id422781262?mt=8#

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

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