Rubies Of Mars now on the AppStore

DhondonDhondon Member Posts: 717
edited November -1 in Announce Your Game!
My second game now available:

http://itunes.apple.com/us/app/rubies-of-mars/id449921443?l=nb&ls=1&mt=8

And to celebrate the release, Saucer 44 will be free for 5 days:
http://itunes.apple.com/us/app/saucer-44/id418024133?l=nb&ls=1&mt=8

Comments

  • DhondonDhondon Member Posts: 717
    Sales has been super low so far (beginning to think that I'm cursed) . Can anyone give me some honest feedback on the game?

    Promos:
    9TMW9KMAY463
    KPXRYWNX7XPJ
    FRNT6T6R4WYY
    3PWH44ERRKJA
    X7JRN3RKJNRK
  • sdsmith64sdsmith64 Member Posts: 221
    i took X7JRN3RKJNRK
  • MrAndersenMrAndersen Member, PRO Posts: 66
    I took 3PWH44ERRKJA - will try it out later :)

    Looks really good, btw - done any marketing at all?
  • quantumsheepquantumsheep Member Posts: 8,188
    I bought it! :D

    Now, for some honest feedback, as requested!

    *I really liked the graphics and sound - some fantastic presentation!

    *I think the game is frustrating :( Tilt has never been my favourite control method, and this game hasn't changed my view on that!

    *Consider perhaps introducing a 'rotate left/right' set of buttons - and a button for 'thrust' maybe?

    *Also consider giving the player shields - 1 hit deaths are just frustrating in my book - I believe the player needs to feel that if they make a mistake, they can recover and still complete the level - right now, it feels laborious to have to collect all those rubies again after restarting the level.

    *No GameCenter support - you have a pro licence it seems - timing each level and making a leaderboard based on how quickly levels were completed is one idea. Giving an overall time (divided by the number of levels played) would be another.

    *A very subjective point I know, but I don't really like the name - Caverns of Mars would have been so much better - you even use the phrase in your description!

    I hope you take all that as intended btw - I got a little too frustrated with it and stopped playing after level 2 :(

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • DhondonDhondon Member Posts: 717
    @ MrAndersen No, I've only posted info on TA. And released the previous game for free (5 day with info on the new release). Guess that didn't work:)

    @Q-sheep THANKS for buying it and for the valuable info!!
    This is pure gold. I've suspected 2 of the points, but the rest is really valuable insight (for me).
    I'll put it on the to-do list for 1.1
  • quantumsheepquantumsheep Member Posts: 8,188
    dhondon said:
    @Q-sheep THANKS for buying it and for the valuable info!!
    This is pure gold. I've suspected 2 of the points, but the rest is really valuable insight (for me).
    I'll put it on the to-do list for 1.1

    Coolies! I try and help where I can!

    You might also find this interesting maybe: http://cookbook.gamesalad.com/?token=&tokenUsername=#query=game+design&question=4d9e11305e76e16053000381

    (I mention one-hit deaths towards the end!)

    Good luck!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • DhondonDhondon Member Posts: 717
    Sums up a lot of good points in that cookbook answer.Thanks:) Should be made a sticky post.
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