How do I make my actor get FAT?

sdsmith64sdsmith64 Member Posts: 221
edited November -1 in Working with GS (Mac)
ok so i have an actor move a round and collide with some dots, as the actor does this he gets fatter (the image gets larger) some other dots will make the actor get smaller. note the collision of the actor should also grow or shrink with the actor. .....so how do i do that? thanks

Comments

  • sdsmith64sdsmith64 Member Posts: 221
    ok....that worked...but. is there a way to do this by replacing the image of the actor with a bigger fatter looking actor? say you have a blue ball with big eyes in the middle....as the actor gets fatter, the the blue body of the ball gets bigger but the eyes stay the same size in the ball.
  • RedlerTechRedlerTech Member Posts: 1,583
    well, what you would want to do is change the image, & the size simultaneously.

    Matt
  • butterbeanbutterbean Member Posts: 4,315
    Lots and lots of Snickers bars!

    You could say when self.size.height > or = to value "x" then change image, or you could change the image in increments. There are various ways.
  • liamoliamo Member Posts: 191
    Overfeed him (like my cat).

    Nah, make the eyes a separate actor and constrain attribute to player x and player y (make these game attributes real) and experiment with the offset until you get something you like (expression editor in constrain attribute, player x +/- 10 or whatever number you want, - goes <--
    That way, + ---> that way. Then, in the player actor, say constrain attribute game.player x to self.position x, do the same thing with player y.
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