self ID question
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Hey all,
does anyone know a good template that uses self.ID? I am trying to spawn several actors at once, all the same actor, but only destroy one of them when it collides with another actor and not all of them at once and I think self.ID is a way to do that. Does anyone know of a better way? Thanks.
SM
does anyone know a good template that uses self.ID? I am trying to spawn several actors at once, all the same actor, but only destroy one of them when it collides with another actor and not all of them at once and I think self.ID is a way to do that. Does anyone know of a better way? Thanks.
SM
Comments
Are you changing a global attribute when a collision happens to trigger a destroy?
Matt
In the actors you want to have an id, tell them to change attribute Count to count+1
Then, change attribute self.ID to game.Count
Matt
SM
Do you mean pinching & spreading two fingers for a zoom effect?