iPad, resolution independence and 2x view

68kStudios68kStudios Member Posts: 219
edited November -1 in Working with GS (Mac)
Sorry if this question is "old" (or n00b :D ), but i have found nothing useful searching on old topics.

I have createad a game with some 960x640 (72dpi) images, and i have check the "resolution independence option". When someone try my app on iPad, he has to select 2x view to see it larger, but doing this the images lose quality.

Ok, now the noob question: if the iPad resolution is 1024x768 and my images are 960x640, why the iPad has to set view to 2x?
"resolution independence" works only for iphone with retina display?

thank you, and sorry for my english :D

Comments

  • gamedivisiongamedivision Member Posts: 807
    you can remake your game for the ipad,where you checked IR to the left is target platform and orientation click that and you will see ipad,but your gona have to remake all your graphics to ipad resolution,and reset all your collisions spawn positions everything,or you can buy Utopian Games project resizer head on over to their website
    UtopianGamesProjectResizer
  • 68kStudios68kStudios Member Posts: 219
    I considered the idea of ​​creating an iPad version in the future, of course, completely redoing the graphics to 1024x768.
    But I was wondering if this graphical deterioration is normal on a 960x460 resolution...
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    When you create a game you create to the iPhone's screen - 480 x 320

    To have high res images you need to use resolution independence which doubles the size. So the 480 x 320 is now 960 x 480.

    If using resolution independence you still design to the 480 x 320 size, just the images are actually double the size of all actors.

    So now you've designed a game with retina graphics, its still in iPhone size, when testing on the iPad you will get the option to play that resolution at its natural size (480 x 320) or you can go 2x and double it (960 x 640).

    This is not actually iPad size though, to publish to the iPad you will need to tell GameSalad that you want to use the iPad resolution (on the home page), this means you then need to manually move everything and resize everything.

    Deep Blue Apps has a resizer tool that does all this for you, it does about 90%, it still needs a tiny bit of manual tweaking but depending on how complex your game is can save huuuuuuge amounts of time and effort!
  • 68kStudios68kStudios Member Posts: 219
    ok, thanks for your answers ;)
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