add actor with 'spawn actor' but no 'despawn actor?
We can create an actor from another other actor, at any point on the screen.
But to remove a different actor when the first one dies, i need to make an game attribute to destroy it and put on that actor a 'destroy this actor'.
We should have a 'despawn actor' Behavior too. Or did I completely overlook it?
But to remove a different actor when the first one dies, i need to make an game attribute to destroy it and put on that actor a 'destroy this actor'.
We should have a 'despawn actor' Behavior too. Or did I completely overlook it?
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