add actor with 'spawn actor' but no 'despawn actor?

pjnolenpjnolen Member Posts: 152
edited November -1 in Working with GS (Mac)
We can create an actor from another other actor, at any point on the screen.

But to remove a different actor when the first one dies, i need to make an game attribute to destroy it and put on that actor a 'destroy this actor'.

We should have a 'despawn actor' Behavior too. Or did I completely overlook it?

Comments

  • old_kipperold_kipper Member Posts: 1,420
    The case for holding a connection between a parent and child to have an un-spawn might be useful, but as it is already possible through game or scene attributes, and not necessarily used that commonly I think you might have to wait on this one. When the linking of the actors for joints becomes available there will be some changes, which might cover some direct linking so it might come up then, but I am not sure. It may again be done through game/scene attributes.
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