Drag Collision HELP!
JustTooSmexi
Member Posts: 7
I have a game where my actor has to touch another actor in order to get to the next level, with obstacles. One of the obstacles is a wall, but since my actor is being dragged it goes right though it and bounces off the other side, with collision turned on, someone please help! thanks (:
Comments
You can make a rule that says if your actor overlaps or collides with the actor of type wall, interpolate position to self.position x to self.position x - 5 (or whatever you want for the bounce effect.
Then in the otherwise put the constrains you're using to "drag" the actor.
Unfortunately it's not completely clear what the exact problem is, so if what I wrote doesn't fix it, write out a more detailed summary and either I or some other friendly GS user will be happy to help you out.
Best of luck!
:^)